
We see this now in a title like Marvel Heroes, a game currently in it’s prime, hitting it’s stride, but uses pre-determined superheros. But, to me, this was just one reason that made it stand out. Most people feel that this is a black mark, that to snub open character creation is a sin against the genre. Instead of letting the player create their own character from scratch, they had predetermined characters with different playstyles. In an age where ‘MMO action combat’ was a rare sight, and tab targeting and skillbars-for-miles was still the order of the day, Rusty Hearts bucked the trends. It was a game that I played periodically, a game that, at the time, was unlike any other. It refused to follow western tropes that felt like staples of the industry. However, it was a game that stayed installed on my hard drive because it was just fun.


I never achieved max level, nor did I play it often. What I know of Rusty Hearts is not extensive, by any means. Well, what can I say? We are gathered today in remembrance of Rusty Hearts, a good friend to some of us, a stranger or passing acquaintance to others, but overall a game that may have passed, but certainly left a legacy that will not be forgotten. I know for some of you the trip was inconvenient, taking your time off from work or just coming here in your free time, so we greatly appreciate it.
